Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Yi4Em-6ybd3-3N5Ts-bMJPZ-F5WwP | 9/17/2 | 64.2 | 0.65 | 2026-07-02 16:21:50 · 30m 30s | |
| CSGO-TrhSx-ffyZL-2NYCa-RAV5W-QQksF | 14/8/5 | 91.8 | 1.53 | 2026-06-22 15:44:44 · 29m 32s | |
| CSGO-Pjou3-te5Vr-rSLWa-XU8zJ-VnUaK | 14/10/4 | 91.4 | 1.38 | 2026-06-22 15:13:32 · 28m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.