Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZzR6O-kWENK-p7ffM-3EnMx-GWRZQ | 9/20/11 | 64.2 | 0.65 | 2026-06-25 20:54:43 · 32m 28s | |
| CSGO-wv8MY-fLtDa-mSXdD-CqoG8-QeYwP | 8/9/8 | 62.8 | 0.95 | 2026-06-23 18:57:47 · 30m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.