Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cpKuf-voHVc-zYSZS-npbAc-OuiTL | 15/14/2 | 96.1 | 1.20 | 2026-07-04 11:20:33 · 34m 21s | |
| CSGO-ojfTE-v7qRi-GEo5d-5acHN-tJpxA | 11/11/4 | 66.7 | 1.07 | 2026-06-18 03:54:23 · 27m 26s | |
| CSGO-uXP83-DTaUL-RAY7u-Thqu2-kVSFE | 26/15/6 | 111.7 | 1.66 | 2026-06-09 21:45:32 · 42m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.