Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ttSWu-pbpVQ-6ZsmZ-LK2ad-CuybE | 9/11/12 | 70.1 | 1.03 | 2026-07-03 21:26:16 · 24m 48s | |
| CSGO-f9NOO-OTPsz-tOK2Q-uqs27-Rq8FP | 15/18/3 | 76.7 | 0.97 | 2026-07-03 19:59:03 · 32m 51s | |
| CSGO-jOfAU-b3YAQ-s3rAP-zpn26-Vp8eD | 15/17/5 | 57.8 | 0.98 | 2026-06-28 20:13:00 · 36m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.