Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FfeAb-ZzNSm-4ChUY-3F8O7-xo8vO | 14/11/1 | 85.6 | 1.19 | 2026-07-08 13:52:06 · 30m 5s | |
| CSGO-jr2mp-qpaBj-e6c2E-mHjK3-czQqJ | 9/21/5 | 59.5 | 0.56 | 2026-07-04 22:02:34 · 42m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.