Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AWman-cyUhi-kaCKY-9Dcdd-kESyL | 26/18/8 | 99.9 | 1.35 | 2026-06-30 17:23:58 · 56m 22s | |
| CSGO-FHCh8-sOeMB-2dd5v-cbj73-sU7CH | 25/20/9 | 92.4 | 1.26 | 2026-06-30 16:28:58 · 51m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.