Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RjHSN-aaZtX-5UjrA-LmEGD-Yyv9H | 7/15/3 | 59.3 | 0.63 | 2026-07-05 07:33:19 · 32m 49s | |
| CSGO-N7hmC-beMvm-MtUnz-xBifQ-7mw9H | 20/15/6 | 81.0 | 1.31 | 2026-06-30 18:35:17 · 33m 17s | |
| CSGO-yu2Ct-Dxt9z-4DfTd-rWbbH-kc6uC | 2/14/2 | 23.2 | 0.11 | 2026-06-26 21:18:50 · 25m 40s | |
| CSGO-5xnAD-Rdhpx-rjEVa-YWUwT-nwAAA | 15/15/6 | 90.5 | 1.14 | 2026-06-20 21:35:51 · 32m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.