Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5q8ZO-nTpnM-hV7kF-MiMJ4-SpeOQ | 12/13/5 | 75.0 | 1.09 | 2026-07-03 18:24:22 · 29m 32s | |
| CSGO-ocupi-7K5mT-eq6wv-hGBrC-JKNQC | 10/16/4 | 58.6 | 0.75 | 2026-07-02 18:04:40 · 29m 8s | |
| CSGO-dvUWP-wTzk8-rc5Us-7RF8C-JKNQC | 11/17/8 | 71.3 | 0.92 | 2026-07-02 17:23:00 · 36m 23s | |
| CSGO-Fjx4T-ZfJFN-YDHCf-9q9cj-xOEND | 16/20/7 | 82.6 | 1.10 | 2026-07-01 18:02:22 · 36m 57s | |
| CSGO-MMprD-K5OpQ-SduWp-fNGGS-4vkbN | 7/16/7 | 69.9 | 0.71 | 2026-07-01 17:28:37 · 28m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.