Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c6e8O-ULJbk-9O55c-vEpTv-oqS4M | 22/20/7 | 81.5 | 1.21 | 2026-06-28 20:22:00 · 45m 18s | |
| CSGO-8WMsh-c7dPL-csC2t-4cVPi-GEuWK | 25/14/11 | 116.2 | 1.60 | 2026-06-27 16:44:32 · 37m 26s | |
| CSGO-PwkdU-iocZp-zFpZk-TRkA5-DqVoN | 18/18/13 | 102.1 | 1.28 | 2026-06-25 17:54:05 · 38m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.