Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OwSsW-DfmhQ-Yxiwi-CkJZw-fCsOH | 24/14/1 | 114.4 | 1.57 | 2026-06-28 07:30:09 · 26m 34s | |
| CSGO-W2fWi-Hnt4F-Rc3rV-CrUJb-4YKsE | 11/13/4 | 60.2 | 0.88 | 2026-06-25 06:01:30 · 29m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.