Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RQ2uU-EAcB3-VGo67-oZMzq-ihtnC | 20/18/2 | 80.4 | 1.20 | 2026-06-20 12:01:02 · 35m 27s | |
| CSGO-uYctA-feVRz-4ysGL-XW7fL-w77GJ | 12/17/5 | 54.6 | 0.83 | 2026-06-16 11:32:00 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.