Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-epbv2-LHffL-94oHP-ycVio-us68F | 16/13/4 | 78.2 | 1.14 | 2026-07-02 20:14:33 · 30m 4s | |
| CSGO-HfwRu-eHoDA-PrPzu-HMoQm-L4zAC | 20/12/3 | 89.0 | 1.53 | 2026-06-29 17:48:48 · 38m 2s | |
| CSGO-h2rA8-ZvMvA-Eha43-TPnFx-zWq7C | 10/16/4 | 64.4 | 0.81 | 2026-06-23 15:25:35 · 35m 13s | |
| CSGO-EOCT4-jKjrX-bNwYe-VNKny-G3bJD | 22/15/7 | 78.5 | 1.43 | 2026-06-23 14:47:57 · 33m 5s | |
| CSGO-ze6rw-OOJoK-dMyEo-zns6i-xOYQM | 14/15/4 | 71.2 | 1.06 | 2026-06-23 13:59:09 · 45m 42s | |
| CSGO-GKojy-N8BTJ-ORnNi-Z35wH-dJxsP | 11/11/4 | 61.6 | 1.05 | 2026-06-23 13:25:13 · 29m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.