Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EHYLO-xeJpF-6ouKD-2YuvF-5KKeB | 11/17/5 | 57.9 | 0.81 | 2026-06-20 22:27:21 · 27m 25s | |
| CSGO-37JCM-3kDsc-MHm9k-jaOpZ-oF7yD | 8/15/3 | 47.7 | 0.51 | 2026-06-20 21:48:28 · 25m 20s | |
| CSGO-DRTjb-uhC6C-5BXPV-sOjDL-p8SKF | 11/17/4 | 53.6 | 0.66 | 2026-06-20 21:09:22 · 32m 11s | |
| CSGO-rwfsU-eK7Ti-LXvmi-CbFfC-bxfvN | 12/14/8 | 91.8 | 1.17 | 2026-06-20 20:32:02 · 30m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.