Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zqiiw-4x6fH-C2w7v-cjy7v-BrApF | 14/18/6 | 71.9 | 1.03 | 2026-07-02 21:24:02 · 37m 57s | |
| CSGO-2H87t-TtvbO-tDRkO-7bqs7-ZUxXD | 9/15/8 | 80.1 | 0.81 | 2026-06-16 21:04:40 · 32m 30s | |
| CSGO-QLTDn-PTChK-syqyX-5ePLo-AEBfD | 12/14/3 | 62.6 | 0.97 | 2026-06-12 20:37:00 · 33m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.