Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6NaTj-6irDH-Pd5v5-zv7Ru-y2DVF | 12/19/9 | 79.1 | 0.78 | 2026-07-02 19:50:24 · 35m 58s | |
| CSGO-T9epa-BjctV-6Uh9r-V7Zd4-ABnkP | 8/14/7 | 60.6 | 0.76 | 2026-07-02 18:47:01 · 34m 48s | |
| CSGO-NQN2m-C5Uqq-uXFAN-MKvj5-DqVoN | 7/18/7 | 43.4 | 0.46 | 2026-07-01 18:51:45 · 35m 45s | |
| CSGO-8dDMH-wPuTp-ECNyR-4P3Uy-dMnfO | 13/24/3 | 57.2 | 0.59 | 2026-06-29 18:58:47 · 49m 16s | |
| CSGO-GpGBM-oqF3X-R8PDD-uvR3p-TDERE | 11/24/13 | 63.5 | 0.65 | 2026-06-29 18:01:42 · 46m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.