Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hqHSd-xxuqQ-kjpPu-QQe33-P2N6H | 17/24/19 | 76.7 | 0.99 | 2026-06-25 22:15:15 · 46m 5s | |
| CSGO-2PBpm-6U4TE-4iAmd-C7opm-x3JPJ | 15/8/5 | 94.1 | 1.44 | 2026-06-23 17:46:10 · 28m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.