Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BvkjA-SzCer-nmGxE-qm366-aqKPJ | 13/9/4 | 112.7 | 1.37 | 2026-06-24 16:02:41 · 27m 53s | |
| CSGO-oTNLM-EjR9c-pcfWW-F7fdJ-ZKmDA | 17/16/5 | 95.0 | 1.25 | 2026-06-24 15:34:55 · 24m 5s | |
| CSGO-itq7n-HHA8c-MNy6n-rU7Jr-yNTWJ | 5/13/2 | 49.6 | 0.32 | 2026-06-23 17:33:35 · 15m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.