Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SAXEz-hb4rw-GNCXe-G5yd6-DeiGH | 8/15/3 | 47.5 | 0.63 | 2026-07-05 18:45:12 · 33m 9s | |
| CSGO-76DK5-3JAsC-PFJhj-XEkuQ-HnF8D | 13/14/3 | 56.2 | 0.93 | 2026-06-29 13:12:27 · 37m 8s | |
| CSGO-kXLCE-uwMCC-CELhf-JYVX7-tKkXM | 18/19/5 | 78.8 | 1.05 | 2026-06-23 19:17:00 · 38m 21s | |
| CSGO-Tyj9Q-NUfsJ-8ybk8-qPb5Z-4jmMC | 10/18/10 | 61.1 | 0.89 | 2026-06-20 21:20:02 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.