Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-68EX7-amTbd-FMD9Y-VMwsB-Uc8zP | 9/10/7 | 85.1 | 1.23 | 2026-06-19 07:30:24 · 21m 53s | |
| CSGO-5UuJC-FKp6z-eUNoS-8vEen-dhLfN | 9/15/5 | 50.2 | 0.73 | 2026-06-08 11:30:18 · 27m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.