Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Yt2pJ-ecUdr-jj3ZD-vxPQR-P8o3B | 15/14/12 | 86.7 | 1.17 | 2026-07-03 23:28:43 · 38m 57s | |
| CSGO-PQS85-nCrOp-V7KYe-wVqjP-AoaAB | 18/18/7 | 100.2 | 1.18 | 2026-07-01 11:11:43 · 29m 25s | |
| CSGO-8Mfbd-Cy38Y-yaXzc-S8tPv-fNLsE | 17/17/7 | 79.6 | 1.13 | 2026-07-01 10:35:03 · 34m 17s | |
| CSGO-xSfGO-2T7UU-xHqhC-Xq2h7-cAhaB | 21/9/8 | 113.9 | 1.90 | 2026-06-28 17:50:30 · 26m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.