Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lucss-zvPBk-ASFoo-fjqGt-UNv5G | 17/17/6 | 89.0 | 1.19 | 2026-06-26 12:35:39 · 31m 54s | |
| CSGO-uXP83-DTaUL-RAY7u-Thqu2-kVSFE | 14/19/5 | 62.8 | 0.79 | 2026-06-09 21:45:32 · 42m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.