Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CYqCF-xbRpJ-C7C74-YNqFP-tGvjN | 12/18/5 | 68.2 | 0.75 | 2026-07-05 20:00:20 · 34m 6s | |
| CSGO-y8L3b-ELZXp-nvsDK-5fjPn-tNTWJ | 22/12/3 | 108.3 | 1.55 | 2026-07-05 18:25:16 · 29m 15s | |
| CSGO-RkTSQ-8etcm-YxhkP-4oxHd-pZG8D | 31/20/4 | 108.8 | 1.52 | 2026-07-04 21:27:47 · 46m 17s | |
| CSGO-p6axS-PSh2z-M4EBx-VCpoq-EE5qB | 7/3/0 | 81.3 | 1.33 | 2026-07-03 20:55:53 · 14m 55s | |
| CSGO-E2yHW-VroH6-GwJZb-eUYNy-pBcBN | 22/20/5 | 96.2 | 1.33 | 2026-07-01 17:27:41 · 38m 55s | |
| CSGO-Ze7ky-nThsv-scysA-fPyfe-RPeyC | 20/18/4 | 82.8 | 1.23 | 2026-06-30 18:38:04 · 34m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.