Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-53RTy-HztAZ-6ZSen-ySZOz-OCjjD | 14/17/8 | 87.8 | 1.05 | 2026-07-01 02:32:37 · 33m 13s | |
| CSGO-Yw3N8-Gtc7j-K4xKf-HrYWt-XMfrM | 36/19/7 | 108.8 | 1.74 | 2026-06-30 02:24:28 · 44m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.