Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZYFzw-8Zd8U-umuU6-tkC9A-NT2YP | 18/14/6 | 100.1 | 1.36 | 2026-06-10 12:02:14 · 32m 37s | |
| CSGO-7qFiq-2qXMb-3iwWs-sHDdB-o9XDJ | 18/12/3 | 96.5 | 1.48 | 2026-06-10 11:27:08 · 32m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.