Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-62YzJ-2SuBS-5mnWi-ed8zT-MQCmQ | 13/14/10 | 79.2 | 1.20 | 2026-07-03 20:28:40 · 32m 17s | |
| CSGO-YqGwE-Sw4b6-AvaeP-vcZsL-Lbj9Q | 15/16/11 | 98.3 | 1.27 | 2026-07-03 19:02:28 · 40m 3s | |
| CSGO-5N2eO-EsMpu-am3ji-wwHYf-pXNtQ | 12/13/4 | 61.1 | 0.93 | 2026-06-29 20:43:40 · 33m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.