Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W4tmC-yveTA-vnw6e-s2h2p-ENc7L | 12/16/4 | 71.9 | 0.89 | 2026-06-30 15:35:04 · 35m 31s | |
| CSGO-ew8we-eBzZr-ZzaHH-5WpGi-ttqxA | 17/15/5 | 89.1 | 1.11 | 2026-06-23 20:20:12 · 34m 3s | |
| CSGO-vCSVm-McFQO-T6bcs-2Mh4k-a5UrC | 17/17/6 | 82.0 | 1.19 | 2026-06-23 19:33:39 · 43m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.