Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mGuJc-ePukZ-F3Hjn-FFNqC-FpQuK | 21/10/7 | 118.1 | 1.84 | 2026-07-04 05:11:05 · 25m 51s | |
| CSGO-ODmDO-rZjLe-7xhRk-FnFAU-rRXXC | 16/14/5 | 69.4 | 1.21 | 2026-07-01 05:49:21 · 28m 5s | |
| CSGO-GPoBz-tFsT7-zXH4Y-HbocP-iwa3K | 14/10/1 | 80.1 | 1.34 | 2026-06-20 05:22:47 · 27m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.