Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DQdcU-RZMZy-ME4Z5-YLQF3-zpe8E | 20/14/9 | 84.7 | 1.34 | 2026-06-30 09:36:04 · 39m 28s | |
| CSGO-XAdu8-GTFVL-CsF6L-XHKj4-dp5BO | 21/18/7 | 89.8 | 1.28 | 2026-06-27 20:35:30 · 41m 31s | |
| CSGO-ydw5Q-jx9yw-27pK4-UKxuy-wfdZH | 8/15/3 | 66.4 | 0.71 | 2026-06-24 21:17:27 · 23m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.