Everything at a glance — full context in the Aim, Mechanics & Trust tabs
Matches analysed
1 · 1.08 avg
our demo parsing
Core mechanics vs pro benchmark
WeakNormalSlightly SusSuspiciousHighly Sus
Overall K/D1.08 · Normal
HS %15.4% · Weak
Spray Control55.6 · Normal
Preaim36.2° · Weak
CS2 Hours
5,548h
plausible
Account Age
—
Steam Level
15
Bans
0
clean
Games
10
30,204h total
Friends
107
Country
RU
most common in friends list
TeamDocks Rating
—
1 matches with us
database
TeamDocks Match Data
1 matches · our own demo analysis
Performance
TD Rating
—
our skill index
Ø Rating
1.08
Ø K/D
1.08
Ø ADR
64.6
Ø KAST
77.3%
Ø HS
15.4%
Kill-level signals
Wallbang Kills
—
Smoke Kills
—
Ø Kill Distance
18.6m
Duel & utility signals
Ø Utility Dmg
154
HE + molotov, per match
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
verified_user
Trust Breakdown
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
How the score is built
Account Signals
+10%
CS2 Hours (5548.4h)+3%
300h+ in CS2
Total Playtime (Steam) (30203.8h)+3%
2000h+ across the whole Steam library
Game Library (10 games)+2%
10+ games owned - real library
Steam Friends (107)+2%
5+ friends
Steam Level (15)+2%
round(level / 10), capped at +3
Collectibles (Badges) (11)+2%
3+ badges owned
Inventory Visibility (private)-4%
Inventory is private - can't verify
info
No public Leetify profile found for this account – Steam signals and FACEIT above are still loaded live.
sports_esports
Matches in our system
No matches recorded for this player yet.
map
Kill & death map
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Loading map data…
No positional data for this player yet.
sports_martial_arts
Mechanics
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
progress_activityLoading mechanics data...
progress_activityLoading insights...
group
Friends Network
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.