Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JwZXh-TFovs-YsGFW-FbAZT-HRz6A | 13/10/3 | 66.0 | 1.20 | 2026-07-05 18:37:18 · 32m 47s | |
| CSGO-Hve2b-7pAQn-jCNqu-DcKpx-5CfyC | 12/8/4 | 76.4 | 1.29 | 2026-07-04 15:39:53 · 29m 32s | |
| CSGO-G3YZK-eNQqr-TbeKJ-rhpFA-XpEVF | 15/23/4 | 46.2 | 0.66 | 2026-07-03 18:13:48 · 44m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.