Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5s4b8-Mju69-KyXZn-bWnvO-qaChP | 17/16/6 | 90.8 | 1.28 | 2026-06-12 16:33:44 · 31m 39s | |
| CSGO-feMfX-Z6nOa-RL3Qu-vb6K9-6pe8E | 20/7/5 | 120.3 | 1.96 | 2026-06-12 16:03:35 · 25m 58s | |
| CSGO-9crjp-PTvHE-Xbfmy-KK4LC-YTQNN | 19/14/8 | 104.2 | 1.54 | 2026-06-12 15:24:32 · 34m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.