Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VveyX-iouqw-Ryeo4-cVv59-LdNEL | 9/16/2 | 36.8 | 0.59 | 2026-07-01 19:41:52 · 32m 28s | |
| CSGO-2XEjZ-NpDZT-fUtH9-w5mXX-OvuCQ | 9/16/2 | 52.8 | 0.63 | 2026-07-01 19:15:13 · 23m 20s | |
| CSGO-m9OCK-eRaHa-CJkeq-naaLd-NuHaA | 8/20/5 | 44.4 | 0.43 | 2026-07-01 18:33:00 · 34m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.