Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WjZdv-DVyrB-6Bnyt-StYBX-MkuzF | 6/15/2 | 37.4 | 0.41 | 2026-07-01 00:19:56 · 27m 53s | |
| CSGO-zUQma-uJDKm-ZazF5-PT5GT-iQtWK | 14/19/6 | 59.7 | 0.85 | 2026-06-30 22:35:54 · 43m 31s | |
| CSGO-Oiqwi-VcMCt-txsfW-bxGtq-aCsOH | 3/13/1 | 19.3 | 0.18 | 2026-06-30 22:07:06 · 24m 44s | |
| CSGO-uxrnY-jYf79-yXGY4-aPGVr-qrzED | 16/19/4 | 49.7 | 0.87 | 2026-06-30 00:49:20 · 46m 31s | |
| CSGO-mrXcK-mSYLJ-dsuWe-UuGpZ-rjNYE | 22/13/3 | 82.8 | 1.57 | 2026-06-30 00:06:10 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.