Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JQKpp-Ynm9b-ebYWM-heA7L-5RfCG | 31/16/8 | 146.6 | 1.99 | 2026-07-05 20:20:26 · 37m 43s | |
| CSGO-oHJXw-tr2jO-meobe-DVeKy-bBnUE | 10/18/0 | 55.3 | 0.57 | 2026-06-26 20:09:32 · 26m 37s | |
| CSGO-dz3Sd-c8x95-a2STk-FEERW-XvmHB | 19/16/1 | 92.5 | 1.25 | 2026-06-25 12:02:00 · 27m 58s | |
| CSGO-2TZbc-ByQM7-Ud4B5-voMR7-uzpcG | 20/7/8 | 136.8 | 2.14 | 2026-06-22 15:36:05 · 19m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.