Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PvcKc-P7eVT-jhLRJ-SGJjR-r7oJN | 10/17/5 | 64.1 | 0.69 | 2026-07-04 20:21:41 · 38m 7s | |
| CSGO-SiFGT-VyMtv-EiwXX-JjByb-pkiaB | 17/23/9 | 68.8 | 0.90 | 2026-07-03 22:24:09 · 53m 55s | |
| CSGO-HwNMO-PK7WE-AppB4-ByEzC-soO6H | 16/18/8 | 89.1 | 1.11 | 2026-06-29 20:16:24 · 35m 48s | |
| CSGO-iB8Yd-c6YYr-ShGi4-hR5mc-hQAfD | 12/19/7 | 63.9 | 0.82 | 2026-06-20 20:00:01 · 42m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.