Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qFnbc-U2ZK7-erBP7-XF36z-CLtCQ | 12/16/2 | 70.8 | 0.97 | 2026-07-05 00:51:30 · 32m 44s | |
| CSGO-tzoBx-WrxLe-UiC2C-2VYU9-Wdm2H | 14/19/5 | 52.4 | 0.89 | 2026-07-04 23:59:14 · 45m 5s | |
| CSGO-88Hdw-5bVW9-aiDU9-xuFfu-4f4NF | 14/19/5 | 67.9 | 0.81 | 2026-07-03 20:58:54 · 33m 50s | |
| CSGO-PJn6J-qdZeH-mLvq4-WOKod-hFhCG | 10/18/8 | 69.1 | 0.75 | 2026-06-29 12:21:31 · 39m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.