Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RRZuL-oFBFx-si3H9-qZm3O-u8SKF | 22/10/3 | 101.8 | 1.78 | 2026-06-27 15:33:39 · 27m 13s | |
| CSGO-aOWqb-yC5A5-nm8Fw-OH2F3-VqKPJ | 13/19/7 | 68.6 | 0.81 | 2026-06-25 12:57:48 · 32m 51s | |
| CSGO-CvUF6-ANV9F-hRV67-GaBMN-hRyQN | 22/15/2 | 112.1 | 1.55 | 2026-06-13 21:12:10 · 30m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.