Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QxJwX-evcof-ds4wk-DzpkZ-huxwQ | 29/17/2 | 91.0 | 1.47 | 2026-07-04 14:12:31 · 49m 48s | |
| CSGO-skFRk-67PUM-9cici-EZ3Xi-AZQhG | 14/17/7 | 68.3 | 0.95 | 2026-07-04 13:30:15 · 33m 5s | |
| CSGO-CdPSY-LtQuT-stGNo-NfJKx-2WwvE | 15/22/5 | 52.0 | 0.82 | 2026-06-14 19:51:13 · 45m 39s | |
| CSGO-CVrRQ-W3KLS-TR6V5-Zm2d3-VMqBE | 13/11/3 | 74.5 | 1.13 | 2026-06-14 19:05:11 · 34m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.