Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sE3a7-SCWpE-BbGik-rcYQM-CxhaB | 16/12/3 | 63.4 | 1.40 | 2026-07-06 19:36:16 · 31m 55s | |
| CSGO-tpPOp-TUziE-5ZWJY-DBK4f-its4N | 18/14/1 | 77.6 | 1.11 | 2026-07-01 20:10:39 · 43m 20s | |
| CSGO-fXEct-HOGmE-QFmh7-eCeq9-eympQ | 6/13/4 | 64.2 | 0.67 | 2026-07-01 19:04:47 · 24m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.