Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DpJcX-sDHHa-bcz3r-tiH48-AL4VH | 14/17/4 | 72.6 | 1.08 | 2026-07-05 09:55:31 · 31m 0s | |
| CSGO-Ko3zj-Q5Xeu-jvnmU-KAdLY-XkKoD | 11/14/3 | 87.1 | 0.94 | 2026-07-05 09:27:38 · 20m 55s | |
| CSGO-qoKQa-S9hee-oSLz7-efCUw-7BLwF | 8/15/2 | 40.9 | 0.51 | 2026-07-05 08:46:38 · 37m 7s | |
| CSGO-jma5s-pqVkE-5wWPB-Ohb8c-LFzQN | 3/6/3 | 50.0 | 0.76 | 2026-07-04 12:38:15 · 18m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.