Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vfUCi-fCyJP-Wp3KO-CjXhF-FTBtG | 19/10/6 | 100.1 | 1.76 | 2026-06-25 21:44:26 · 27m 29s | |
| CSGO-ihdac-pVOhR-DYY4G-t9u5D-rcpmJ | 7/15/3 | 63.9 | 0.71 | 2026-06-25 20:30:50 · 22m 27s | |
| CSGO-GKrPh-ubF2M-TQqMZ-e73uV-ouNkO | 8/10/9 | 86.7 | 1.09 | 2026-06-12 14:48:50 · 24m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.