Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yWm2D-7sYD9-Xrpaw-zyqby-oBCJC | 25/16/3 | 101.0 | 1.52 | 2026-07-03 21:14:00 · 41m 30s | |
| CSGO-Wusye-XdqmK-brjFS-PKR8z-dBLDR | 13/11/7 | 94.3 | 1.38 | 2026-07-03 19:52:25 · 30m 5s | |
| CSGO-8vkPz-WZpi9-BwQNL-Dkp96-PeS8N | 23/13/5 | 104.4 | 1.55 | 2026-06-21 13:39:03 · 37m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.