Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UbUre-LEyy5-GWdtn-wRwuH-Kn6nM | 3/14/4 | 54.4 | 0.13 | 2026-06-28 12:00:14 · 20m 42s | |
| CSGO-KHhHr-bVCMz-V7ff5-98CY8-xyZQM | 13/13/7 | 75.1 | 1.15 | 2026-06-13 15:40:26 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.