Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-24wyW-bJouF-ieYTC-2dJHu-y2DVF | 8/11/4 | 66.2 | 0.96 | 2026-07-02 01:03:20 · 28m 49s | |
| CSGO-h7o4y-BZ6LF-cpNkF-GSbmz-feAtG | 17/22/9 | 79.9 | 1.12 | 2026-07-02 00:18:08 · 34m 50s | |
| CSGO-4Rhaw-kLSKH-pT5Z9-qXZoX-BRaJD | 13/16/5 | 69.4 | 0.96 | 2026-07-01 23:39:33 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.