Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wdXTm-x2yRB-ZUbpF-Arh5h-q4yUO | 13/18/5 | 82.0 | 0.98 | 2026-07-07 19:32:23 · 31m 47s | |
| CSGO-qq2cC-7rSd2-w2nsq-nokKZ-bFhCG | 23/14/6 | 106.3 | 1.58 | 2026-07-03 22:42:44 · 40m 17s | |
| CSGO-qbiMD-7Jmnu-MM7xO-prvcA-nKurD | 13/15/4 | 71.7 | 0.91 | 2026-06-28 16:52:34 · 28m 1s | |
| CSGO-r3bCE-WqM3X-Dej3k-8DrsA-jAhaB | 10/14/4 | 70.9 | 0.89 | 2026-06-18 19:33:57 · 24m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.