Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h8Ee8-qa6Nr-64V48-6OqVp-HDpcG | 24/15/2 | 112.3 | 1.63 | 2026-07-03 18:28:08 · 32m 19s | |
| CSGO-OuMPV-mBQcA-Yenu6-PyaHP-nbRuK | 23/24/3 | 81.3 | 1.00 | 2026-06-26 20:27:27 · 50m 33s | |
| CSGO-XpoAj-p3d3c-jGiKj-77iin-n3zQN | 7/18/5 | 52.7 | 0.66 | 2026-06-26 18:35:54 · 29m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.