Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sH4H2-hEVHf-TC75A-ndtKG-GTHiJ | 10/8/4 | 58.4 | 1.12 | 2026-07-05 18:46:20 · 27m 39s | |
| CSGO-qhj6m-6Gtos-wAWZe-ppQhK-Vb37M | 5/13/3 | 48.4 | 0.47 | 2026-06-22 17:03:22 · 21m 37s | |
| CSGO-jp7sZ-AOeY5-eSdGD-74CLZ-NGXbD | 18/12/6 | 79.3 | 1.41 | 2026-06-17 18:35:51 · 34m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.