Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7LjM5-pv4LK-khy7d-4xWBq-rDN6H | 9/4/1 | 115.8 | 1.79 | 2026-07-05 12:59:59 · 11m 43s | |
| CSGO-mOHwb-skryt-NDdXh-yCpHB-FzsOH | 15/14/0 | 87.9 | 1.31 | 2026-06-29 16:20:55 · 24m 30s | |
| CSGO-EBzzf-7VzKR-So4O5-MW3WP-qaChP | 26/21/4 | 88.2 | 1.23 | 2026-06-12 20:43:28 · 48m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.