Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u8R2o-ZKfn6-vTs52-UZxtr-F4hCG | 18/15/3 | 96.5 | 1.26 | 2026-06-25 19:25:25 · 44m 3s | |
| CSGO-UDVWZ-vqTcB-yxaBJ-Frx7P-qaChP | 27/17/4 | 90.1 | 1.49 | 2026-06-25 18:31:14 · 47m 34s | |
| CSGO-rwSMF-75V6e-K67mF-fqBdk-P564E | 11/14/4 | 48.5 | 0.86 | 2026-06-06 18:15:59 · 37m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.