Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ErKcn-yczyK-7VFLW-2b63z-t2uWK | 7/17/7 | 51.4 | 0.59 | 2026-07-02 18:28:17 · 35m 13s | |
| CSGO-35HkM-63CbD-fWALL-OdjAd-GZAYN | 11/15/5 | 52.6 | 0.85 | 2026-07-02 12:02:47 · 34m 16s | |
| CSGO-RpcCD-mcOdo-2ihvO-kV8WO-hwAAA | 27/23/12 | 93.6 | 1.28 | 2026-06-29 19:24:46 · 50m 0s | |
| CSGO-8q8Jc-ftxrk-PmHXF-tXFtQ-WwrBE | 13/16/6 | 72.5 | 0.88 | 2026-06-27 13:02:40 · 33m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.